TAKING STEPS IS EASY - STANDING STILL IS HARD

WELCOME
THE CAGE IS FULL
It's about time you got here. Geez. We've been waiting all day for you to turn up. Now why don't you sit back, grab the nearest fluffy critter that you can, and get a move on! We've missed you.

CENSUS
THE CHILDREN OF THE EMPIRE
AVALIEL
♂ 02
♀ 04
x 00
VALAREN
♂ 03
♀ 03
x 00
ELREN
♂ 00
♀ 01
x 00
SHURAL
♂ 00
♀ 00
x 00
MURDREN
♂ 02
♀ 05
x 00
NYTHIA
♂ 00
♀ 02
x 00
LONERS
♂ 09
♀ 10
x 01
MESSENGERS
♂ 01
♀ 01
x 00
TOTAL
♂ 14
♀ 25
x 01
UPDATES
JANUARY 25TH, 2015
A new patch has become available! This includes new lands, and a crapload of new species! get out there, explore, claim lands, make enemies, make babies, idc. Do whatever it is you guys do. <3

-Riley

RILEY
ADMINISTRATOR

LAZULEL
STAFF

THEAFANC
STAFF
Tundra: The Next Generation latest news: Map
Welcome back; your last visit was on Today
Forum Topics Replies Last Post Info
No New Posts Hall of Stories
This is where are the super important information is kept such as the rules, plot info, clans, and all that good stuff. We'll let you know if things get updated, but you should certainly read these before joining!
14 17 Jan 26 2015, 12:23 AM
In: Map
By: Riley
No New Posts Announcements
When the word needs spreading, staff will post threads here to let you know what's going on. These could range from general announcements and monthly updates to more fun things, like competitions.
7 16 Jan 29 2015, 07:55 PM
In: Site Patch - 1/25/2015
By: Lazulel
No New Posts Member Lounge
This is where all of your OOC interactions should go. This is also where the site store is.
7 23 Feb 12 2015, 10:15 AM
In: Store
By: Myst Stonewalker
No New Posts Guest Lounge
This area is for our guests who may not want to speak in chatbox. Please remember that if you don't have anything nice (or nicely constructive) to say, don't say anything at all....because we do have a ban hammer and a delete stick.

GUEST FRIENDLY!
DO NOT ADVERTISE HERE!

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No New Posts Back and Forth
Taking a leave or just coming in? Here is a great place to let us know what's going on. Please remember, as per the rules, if you are leaving for more than 3 days, you must post an absence notice to be safe in an activity check.
10 11 Mar 3 2015, 08:06 PM
In: Going To War!
By: theAfanc
No New Posts The Guilds
Inside, there are a few areas for the miscellaneous boards. Here, you can make plots for your characters, exchange art and share writings of yours from other parts of the Internet.
Subforums: Artist Guild, Writer's Guild, Plotter's Guild, Roleplay School

17 17 Feb 9 2015, 08:07 PM
In: Celadon Studios
By: Sirah
 

Forum Topics Replies Last Post Info
No New Posts Breathe In
Here is where you come to create your characters. Please be sure that you've read our rules and F.A.Q., the creation guide may also be helpful.
4 4 Feb 5 2015, 06:56 PM
In: Szandor
By: Szandor
No New Posts Accepted Souls
When your bio has been accepted, it will be moved to the inner forums here by the staff member that accepted you.
43 53 Feb 7 2015, 08:13 AM
In: Karma
By: Lazulel
No New Posts Young Life
If you are seeking to mate with another character, all the information you need is set inside.
3 8 Feb 16 2015, 10:03 PM
In: Tyirolk X Myst
By: Myst Stonewalker
No New Posts Adoption
If you can no longer care for a character or are seeking to add another on to your list but don't want have to go trough the creation process, you can come check in here.
Subforums: Always Searching

6 7 Jan 10 2015, 03:51 PM
In: Searching For A Messanger
By: živá Mrtvola
No New Posts Join a Clan
When you have decided to join a clan, even if you were born into it, please come here and fill out the form. There is more information inside.
14 12 Jan 18 2015, 02:36 PM
In: About Valaren
By: Lazulel
 

Forum Topics Replies Last Post Info
No New Posts Caribou Straights
When the herd come from the south during the summer, they come to graze on this lush place of shrubs and grass. In the spring time, the area is carpeted with the pale colors of flowers as they bloom. Small hills roll in this area and are decent for burrowing.
Controlled By: None
Map Code: A1

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No New Posts Stag Forest
Rumored to be the home of a mythical stag, the forest is named after this great beast though now it is none more than a bedtime story told to young. The forest is cozy and the winds don't penetrate the leaves too much.
Controlled By: Valaren
Map Code: A2

3 10 Jan 25 2015, 04:16 PM
In: Breaths Of Life
By: Bann Ryker
No New Posts Journey River
Stretching it's icy fingers from a natural spring, the Journey river is a source of life and water for all those around. It's also fed by a lake in the Stag Forest. Due to it's constant movement, the river rarely freezes.
Controlled By: None
Map Code: A3

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No New Posts The Vole Fields
Littered with small burrows of the animals known as voles, the small creatures flourish in the spring and summer. In the winter months, though the pickings are a bit slimmer, the voles provide a year round food source.
Controlled By: Valaren
Map Code: A4

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No New Posts Northern Ice Flats
Where the ice forms every winter, it melts every spring and summer. The water here is teeming with life big and small and can create quite the bounty and if done properly, can be cached and last one through the harsh winter months.
Controlled By: None
Map Code: A5

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No New Posts The Crystal Caves
Nestled in the south of the Snow Peaks, there sits an underground line of crystal lined caverns that stretch back northwards. The lands seem dark and diseased here but this is where most of the plains animals come to sleep at night. Though it's not always safe. Some animals disappear in the night and are not heard from again.
Uncontrollable
Map Code: A6

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Forum Topics Replies Last Post Info
No New Posts Snow Peaks
This is the highest spot over all the Tundra. Game is few and far between up here but it is a good spot to get away and relax. The area is mostly rocky with a few scraggly trees. Every once and a while you might find a small lake.
Controlled By: None
Map Code: B1

Subforums: The Temple

3 32 Feb 13 2015, 05:36 AM
In: Insanity Strikes (open)
By: Ankita
No New Posts Narwhal Inlet
In the center of the continent is a deep inlet where narwhals are often seen. Here driftwood has come ashore, nature has fashioned small dens. A little sprucing up and one could easily live in these dens.
Controlled By: Murdren
Map Code: B2

1 0 Feb 1 2015, 01:49 PM
In: Controller Of The Elements ...
By: sage
No New Posts The Dead Scar
South of the Myar Forest is a cursed, blakened land where nothing grows. There is no game here on wastes. Some creatures have gotten sick after traveling here. No one is sure why the land is cursed but most prefer to shrink around the area rather than go straight through it.
Controlled By: Murdren
Map Code: B3

1 2 Jan 28 2015, 03:28 PM
In: Dead Wolf In A Dead Land (j...
By: živá Mrtvola
No New Posts Myar Forest
Dark and mysterious, the Myar forest is the lowest place in the eastern territory. Game abounds here but beware, this is area is also prone to vast amounts of flooding from rains and rising tides.
Controlled By: None
Map Code: B4

5 35 Feb 21 2015, 08:24 AM
In: Tired Paws And Weary Eyes
By: Karma
No New Posts Jang Hills
Rolling green hills in the warmer months, this area is often a resting place for animals big and small. The small valleys in between the hills are a good place to escape the wind and the hills are a good vantage point over the other areas.
Controlled By: None
Map Code: B5

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Forum Topics Replies Last Post Info
No New Posts Crag of Shadows
A fairly rocky island with multiple crags. Somewhere on the island, if one is lucky enough, they will find a strange arrangement of outcroppings. No one know how they formed the way they did; perhaps it was a god who did it for fun. When the sun hits the formation just right, certain images appear. These images have been up to many an elder's interpretation, but none have been able to agree on one thing. Is it a wolf howling, a fox sneaking, or a feline prowling? It's all up to perspective.
Controlled By: None
Map Code: C2

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No New Posts Windy Terrace
A mostly flat area that turns from beaches to meadows. Beware, due to this island's location and the heat from the volcano to the southwest, the winds tend to make a fuss, blowing grass and sand alike across the island. At times it can feel like a sandstorm in a desert.
Controlled By: None
Map Code: C3

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No New Posts Island of Ryrik
The main island of the Ryrik Archipeligo. The northern piece of land is much more hot than its southern counterpart due to the volcano being directly to the east. A couple of trees dot this southern area while the north remains a battle between grassland and potential desert. Due to this unique circumstance, a multitude of different creatures live here.
Controlled By: None
Map Code: C6

1 3 Feb 10 2015, 08:36 AM
In: Ambushed (open)
By: Akron
No New Posts Ash Rock Isles
In the center of the islands lies the active volcano which constantly is feeding lava to the sea. Crossing to the island the itself is dangerous due to the heat. The beaches here are made of ash since the volcano destroyed any hope of vegetation. The island directly to the east is relatively livable; only its beaches effected by the volcano.
Controlled By: None
Map Code: C4

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No New Posts Solace
A lone island in the archepeligo. Many creatures come here to reflect in times of need. Gentle winds blow from the north and some of the heat from the volcano to the southwest can be felt. Some come here to end their lives off of the steep cliffs into the sea below.
Controlled By: None
Map Code: C5

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No New Posts Sinking Sea Caves
Two Islands to the west of the island of Ryrik. The caves lead to underground caverns, where if one travels from one end to the other, they will find themselves on the other island. However, at the deepest parts of the caves there is nothing but water and glowing seashells of all colors, lost to the surface for centuries. Rumor has it these islands are slowly sinking, returning to the sea.
Controlled By: None
Map Code: C1

1 0 Jan 31 2015, 04:13 AM
In: It's An Adventure!
By: Rafiri
 

   Maerdi
Forum Topics Replies Last Post Info
No New Posts Cacti Forest
The east side of the river runs through this land, offering some respite from the grueling heat. Cacti can be found everywhere, making for a strange and dangerous forest. Their flowers can cause those who get too close to severely hallucinate, causing smaller creatures to impale themselves on their thorns.
Controlled By: None
Map Code: D2

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No New Posts Forested Crossroads
This area makes up the most southeastern portion of the continent. Its borders fall just short of the river, but luckily there are two small lakes that manage to barely keep enough fresh water for its residents. This area has pieces of the desert, the Cacti Forest, and the Bone Forest within it.
Controlled By: None
Map Code: D3

1 2 Feb 12 2015, 02:25 PM
In: Unwanted Stalkers (open)
By: živá Mrtvola
No New Posts Quick Sand Oasis
On the most northeastern part of the continent the beach turns into desert, and within the relative center is a lake of quicksand. Many creatures fall prey to it, and in turn carrion hunters soon follow suit. To the north is an oasis, where many prepare for their journey through the desert.
Controlled By: None
Map Code: D1

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No New Posts Wasteland
The beginning of the Bone Forest, the wastes share its borders with the Cacti Forest, the river acting as a sort of broken border between the two. The lands are flat and mostly characterless until the treeline of the Bone Forest becomes visible. The only notable landmark is to the south. There is dead tree akin to those in the Bone Forest, however this one is impossibly larger. Many creatures have made their dens out of it. One of the branches seems to point towards the east, into the Bone Forest.
Controlled By: None
Map Code: D4

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No New Posts Bone Forest
To the most southern of the continent is the Bone Forest. The trees seems to have suffered from something like an inferno, but have remained standing despite the damage. Within the thick of the white trees is a large skull of some massive creature from ancient times. The nearby inhabitants fight over spots within it, as it makes for great shelter from the heat during the day and a hiding spot at night.
Controlled By: None
Map Code: D5

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   Dynus
Forum Topics Replies Last Post Info
No New Posts Lanolix River
The Lanolix river runs through this land, cutting it almost evenly in half. One can also barely make their way around the mountains to the north. There's a small island out in the beginning of the sea as well. If one sticks to the eastern side of the area, they'll find a gentle meadow with rolling hills.
Controlled By: Nythia
Map Code: E1

1 0 Jan 29 2015, 08:49 PM
In: A New Home
By: Nieves Nepherti
No New Posts Chadirra Meadows
A large piece of the continent making up a decent size of the land mass. The most western part touches the mountains, turns into meadows and fields, and then finally into beaches in the northeast. A few ponds dot the northern area.
Controlled By: Nythia
Map Code: E2

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No New Posts Valadin Highlands
This area is much like Chadirra meadows, though it owns a lake to the east. The meadows, however, have a more hills and taller grasses. If one is travelling through here, as it's possible to get around the mountain chain in the south, though they should take care not to get lost in the hills and grass.
Controlled By: None
Map Code: E3

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No New Posts East Yijiru River
The most southern portion of the continent and one of the smallest pieces, it shares its borders with the passage around the mountains to the south, the mountains themselves, and the river to the west. There's a moderate meadow in the center before it transitions to beaches in the south.
Controlled By: None
Map Code: E4

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No New Posts West Yijiru River
The most western area, this area holds the most land attached to mountains. It also shares the other half of the river. A small patch of coconut trees can be found on the beaches, making up most of the population of these trees on the continent.
Controlled By: None
Map Code: E5

1 0 Feb 1 2015, 01:11 PM
In: Beyond The Tundra (open)
By: Mirko
 

Forum Topics Replies Last Post Info
No New Posts Dinuld Chain
The rainforest begins on the mainland, with a few patches on the adjacent islands. This area benefits from the lower tree density and winds of the ocean, keeping it moderately cool.
Controlled By: None
Map Code: F1

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No New Posts Major Ashasa Rainforest
The bulk of the rain forest, many strange species reside here. The climate is hot and rainy much of the year, making it difficult for newcomers to adapt. In the deepest part of the forest not much light touches the ground, and the calls of creatures echo ominously.
Controlled By: None
Map Code: F2

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No New Posts Minor Ashasa Rainforest
The southern bulk of the island, the trees begin to thin the more south one travels. This area begins to turn into marsh, much like the western isles. Within are ruins of a prior existence, overgrown by vines and plants. If one dares, they could venture into these ruins and find that they are connect, much like the Sea Caves in the west.
Controlled By: None
Map Code: F3

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No New Posts Ennon Marshes
A group of islands off of the southwestern coast of the rainforest. These are mostly marshlands due to the the amount of rainfall and lack of established land. Species that are accustomed to water often reside here, and migrate between the marsh and the forest as they choose when the current isn't too strong.
Controlled By: None
Map Code: F4

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Forum Topics Replies Last Post Info
No New Posts The Open Ocean
The open waters of the ocean constantly turn in the heart of Mare's astral plane. Here the creatures walk on the water as if they walked on land. The tides shift with the fox's moods, portions of the water freezing over. Where Mare walks, the water freezes under her paws. The skies are often inky in the night and clear, the stars twinkling and the nebulas swirl. Often times the stars are blotted out by the sea creatures who fly like birds.

Controlled By: Mare

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No New Posts The Boneyard
At the heart of Solumn's plane is a dark, deep, overgrown forest scattered with bleached out bones. The trees occasionally give way to shaft of sunlight which beam down, leaving small oasis's of brightly colored flowers and fruit bearing trees. In some places the forest has reclaimed the bones as part of the landscape, twisting beauty with death.

Controlled By: Solum

1 1 Dec 30 2014, 04:48 PM
In: A Summoning
By: Solum
No New Posts The Expanse
The gnarled lands of the flat barrens seem to stretch on eternally in Nex's plane. The land is covered in an eternal darkness where even the stars are blotted out. The ground is dusty where no life grows, and often blood has stained the very earth red and black. An overwhelming smell of death coats the air and the back of the tongue.

Controlled By: Nex

1 0 Dec 31 2014, 06:30 PM
In: Land Of The Crazy
By: živá Mrtvola
No New Posts The Meadows
Where the winds whisper softly over tall green grass, lives Aura the lion. The sun shines brightly over the colorful flowers that dot the landscape and sparse trees. Spirits of fatally mutated hybrids call this place home after being granted peaceful death by Solum and a pain free existence by Aura. He watches over his flock from the gently rolling hills.

Controlled By: Aura

2 3 Jan 9 2015, 08:42 AM
In: They Come From Darkness
By: Aura
No New Posts The Firelands
Ignus' rocky plane is dotted with the heats of the fires and lava that he so adores. Little grows here, through the black volcanic rock twists into beautiful shapes, often giving the illusion of vegetation. Often diamonds and other precious gems peak out from his rocky domain, which is often the envy of others.

Controlled By: Ignus

1 0 Dec 9 2014, 11:00 PM
In: I Offer My Gratitude
By: Mare
No New Posts The Altar
Located in a secluded corner of the Crystal Caves, this Altaris made of stone that is worn in places and does not appears to be made of any stone found in the tundra. It's rich black base is swirled with all colors of the rainbow and is topped with a slab of crystal that sparkles and glows more brightly than any stone in the dim lighting should. It seems to give off it's own light.

Uncontrollable

1 0 Dec 9 2014, 10:27 PM
In: One Stone, Two Birds
By: Razher
 

Forum Topics Replies Last Post Info
No New Posts Archives
This is where all finished and dead threads will go!
Subforums: Character Profiles, In Character, Out of Character, Event

85 372 Feb 10 2015, 05:30 PM
In: A Picture Worth A Thousand ...
By: Karma
No New Posts Advertise
Only RPG and RPG resource forums may advertise here. Your site itself may be rated mature BUT your ad MAY NOT contain any type of mature material and must have the rating in the ad, otherwise you will be deleted. Ads should not exceed 500 pixels in width. You may only post once per page and we will link back for every ad you leave us. If we have to sign in to link back to your board, please put the info ON THE AD. If any of these rules are broken, we'll just delete the ad and notify you if we can.
Subforums: First Step, Returning Paws

299 189 Aug 22 2015, 05:02 PM
In: Oblique Beginnings
By: Lazza
No New Posts Affiliate
Looking to affiliate with Tundra? We'd love to have you and are happy that you're interested. Please step inside, review our rules and fill out our form. A staff member will get back to you ASAP.
18 15 Jul 1 2015, 03:17 PM
In: Vindico
By: Dee
 

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