TAKING STEPS IS EASY - STANDING STILL IS HARD

WELCOME
THE CAGE IS FULL
It's about time you got here. Geez. We've been waiting all day for you to turn up. Now why don't you sit back, grab the nearest fluffy critter that you can, and get a move on! We've missed you.

CENSUS
THE CHILDREN OF THE EMPIRE
AVALIEL
♂ 02
♀ 04
x 00
VALAREN
♂ 03
♀ 03
x 00
ELREN
♂ 00
♀ 01
x 00
SHURAL
♂ 00
♀ 00
x 00
MURDREN
♂ 02
♀ 05
x 00
NYTHIA
♂ 00
♀ 02
x 00
LONERS
♂ 09
♀ 10
x 01
MESSENGERS
♂ 01
♀ 01
x 00
TOTAL
♂ 14
♀ 25
x 01
UPDATES
JANUARY 25TH, 2015
A new patch has become available! This includes new lands, and a crapload of new species! get out there, explore, claim lands, make enemies, make babies, idc. Do whatever it is you guys do. <3

-Riley

RILEY
ADMINISTRATOR

LAZULEL
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 Clans
Riley
 Posted: Sep 16 2014, 08:50 PM
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Riley

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Moral Alignment: Primarily Good
Overview: Avaliel is the clan of redemption. It is open to anyone seeking to leave their past behind, however sordid, and start anew, or those simply looking for a home. It is a family and a sanctuary for it's members, and a beacon against those who would dominate and manipulate others. All members of Avaliel are expected to apply themselves in some skill, be it hunting, fighting, healing, or anything, in order to help reform and better themselves.
Exclusions: None, though openly-Evil characters are watched closely
Pack Color: LIGHT BLUE (#74D4BC)

Lands: Deciding Lands/Wandering

Rank List:
Chieftain/Chieftess - Myst [FennecFyre]
-Leaders, usually (though not always) a mated pair.
Council - Open 3
-Experienced and trusted, they advise the leader.
Shaman - Mahana Koreutu [Regal]
-Most experienced healer, oversees group rituals.
Fangmaster - Tyirolk [theAfanc]
-Organizes patrols & leads warriors in defense.
Diplomats - Zanshu [theAfanc], Open 1
-Maintain relations with allied clans and deliver messages.

Hunters - Katinka [Lazulel] Open Unlimited
-Main food providers for clan, especially for the young, old, and sick.
Patrols - Sirah [Mirko] Open Unlimited
-Maintain borders and meet newcomers.
Warriors - Open Unlimited
-Protect clan against enemies.
Healers - Open Unlimited
-Care for injured clanmates.

Commoners -
-Unranked members, do general work of the clan.
Apprentices - Open Unlimited
-In training to take a higher rank, usually young.
Mothers - Open Unlimited
-Expectant/nursing mothers, freed of duty (excluding Chieftess).
Cubs - Open Unlimited
-Children of the clan.
Elders - Open Unlimited
-Too old to work, cared for by clan, provide wisdom and advice.

Captives - Open Unlimited
-Prisoners of war, members serving punishment, or belligerent trespassers, usually a temporary rank. They are usually either eventually released, exchanged, or inducted into the clan, but until they, they perform menial tasks for the clan.

Events:
*Pair-bondings - While Avaliel does not require it's members to officially marry before breeding, those seeking to can do so. Under a full moon, with the Chiefs and Shaman in attendance, the two will promise themselves to eachother and be officially recognized as mates.
*Births - Births in Avaliel are a cause for celebration. Those close to the parents should bring a small token of goodwill, such as food, medicine, or a plaything for the cubs. The Shaman will call down the blessing of the spirits on the newborns, asking that their lives be long and happy.
*Deaths - When a member of Avaliel dies, the Shaman calls down the spirits once more, this time to shepherd the deceased creature's soul to the afterlife. The body is then carried away from the clan and left in the forest to return it back to the earth.
*Prey Ceremony - This ceremony takes place at the beginning of Spring. The Huntmaster and Hunters bring the body of the first large animal killed that year. All clan members than take a moment of silence to give thanks for it's lives, and for the lives of all other animals they will kill that year. The prey is then consumed while all in attendance swap stories of memorable hunts.

Rules of Avaliel:
1) All members are to be treated equally regardless of gender or species.
2) Respect should be given to those with rank, but those abusing their ranks will be stripped of them.
3) To move from Apprentice into their chosen field, an Apprentice must spend at least two seasons working with and learning from the members of that rank.
4) Hunting the herbivorous members of the clan will be punishable by exile.
5) Creatures crossing the border should be met with politeness. If they are hostile, however, the warriors should be called to take them into custody.
6)Those seeking to join Avaliel should preferably do so ICly, with a quick thread between them and Myst, or another first-tier official.

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Riley
 Posted: Sep 16 2014, 08:50 PM
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Riley

Dick waffles. There. I said something. Happy?
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Moral Alignment: Chaotic Alignments
Overview: The wild cards of the Tundra, there's no telling what the creatures of Valaren are going to pull next. They accept creatures from all walks of life, so long as they don't hinder or harm a fellow pack mate. While inner-clan disputes are extremely common, those of Valaren blood would lay their lives down for their clan mates. Rowdy, out spoken, and chaotic as a whole, there are those that are reluctant to be associated with this clan, while others would do anything to tie themselves closer.
Exclusions: None
Pack Color: KELLY GREEN

Land The Vole Forest and Stag Forest

Rank List:
    Alpha Male: Zane Ryker [Riley]
    Alpha Female: Open
    Heir: Open
    Royal Family: Open

    Beta Male: Open - 1
    Beta Female: Open - 1
    Beta Pups: Open

    General: Open - 1
    Head Scout: Open - 1
    Diplomat: Open - 1
    Head Healer: Open - 1
    Alpha Guards: Open - 2

    Warrior: Skorr [RattleCan]- 4
    Hunter: Zailai[theAfanc]
    Open - 4
    Healer: Phoenix [Mirko]- 4
    Care Taker: Open - 5
    Scout:Rafiri [Lazulel] Open - 4

    Unranked: Open - Unlimited
    Pup: Open - Unlimited
    Captive: Open - Unlimited
Any Special Events: None

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Riley
 Posted: Sep 16 2014, 08:51 PM
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Riley

Dick waffles. There. I said something. Happy?
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Moral Alignment: Chaotic
Overview: They keep a high standard of loyalty and respect. Betrayal is a punishable crime. They take pride in their appearance, and attempt to keep good impressions among the outsiders, even if they have underlying motives. They are a sketchy bunch, mostly the ones that can prove themselves in a special skill. Laziness is not tolerated, which leads to them often training and gathering. They hold little to no morals. Rape is frowned upon and may come with consequences. Where as murdering with reason is fine. Force claiming is also something that practice. Males are allowed to be polygamists. Females are not unless proven of their worth. [think ancient aztecs]
Exclusions: Any that are 'light or good'
Pack Color: GOLD

Lands: Deciding Lands/Wandering
Truces With: Murdren

Rank List:
    Ruler - Sage [Mirko]- 1
    Co-Ruler - Open, 1

    Beta - Open, 1
    Gamma - Open, 1
    General - Open, 1

    Soldiers - Open, Unlimited
    Hunters - Open, Unlimited
    Scavengers - Open, Unlimited
    Guards - Open, Unlimited
    Herbalists - Open, Unlimited

    Commoners - Open, Unlimited
    Trainees - Open, Unlimited
    Youths - Open, Unlimited
    Elders - Open, Unlimited

    Omegas - Open, Unlimited
    Captives - Open, Unlimited
Any Special Events: They will hold a clan feast once a month. They will hold a sacrifice every two months. Youths hold a graduation at 1 year to become trainees. Trainees hold a graduation to possibly become ranked at 2 years. They will hold training sessions every two months. marriages are celebrated ceremonies with sacrifices. The warriors are often involved in a special ritual war. The object is not to gain territory or kill the enemy, but to capture them as food for the gods. The people will be captured instead of killed, and then sacrificed.

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Riley
 Posted: Sep 16 2014, 08:52 PM
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Riley

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Moral Alignment: Lawful Neutral
Overview: Shural is a clan of strict tradition and culture. Even in a world as cruel as the tundra, they like to focus on the finer things in life. Also, they pride themselves in being an illiberal democracy, where the members have somewhat of a say in how they are ruled. They are more prone to peaceful diplomatic relations than relying on their claws and teeth. But, that doesn't mean that they are saints in the slightest. They are always power and resource hungry, so they are unique in using unconventional means of sabotage. Also, they are known very well for their rare items/decorations that they collect both for bartering and ceremonies. (Based heavily on Roman Republic/Empire)
Exclusions: None
Pack Color: INDIGO

Land: Wandering Clan

Rank List:
    Consul - Open, 1
    Mate to the Consul - Open, 1
    Legate - Open, 1

    Governor - Open, 1
    Magistrates - Open, 2
    High Positions - Open, 3

    Legionnaires - Open, Unlimited
    Medics - Open, Unlimited
    Quaestors - Open, Unlimited

    Plebeians - Open, Unlimited
    Youth - Open, Unlimited
    Captives - Open, Unlimited
Any Special Events:
Clan Meetings - At the request of any member, meeting can be held to discuss any concerns there are. Everyone gathers in a large circle at a specified meeting area and it becomes a large discussion forum where everyone's opinion matters. Usually, it is the Consul who calls these meetings, and he/she does it for all important matters.

Labor Day - When a litter of pups/cubs is nearly old enough to be inducted into full clan life, they are taken through all the tasks and jobs all the way from a Plebeian to the Consul. Even though it's not really necessary, all the departments make a huge spectacle for the youths, always trying to one-up each other.

Feast of Vita/Bruma - At the end of fall (Bruma) and at the beginning of spring (Vita), the Clan has a huge feast that lasts for an entire day. All the members gorge themselves, sing, and dance.

Markets - Every so often, the Quaestors gather enough stuff to be "sold". They first go around the clan to see what kind of choice cuts they can get, then head off to unclaimed lands where other clans are invited.

Aurum Nights - Magistrates are known to get bored very quickly and will put on an Aurum Night sporadically through the year, especially when spirits are running low. Under the cover of darkness, they tell tales of great adventurers and heroes, as if Shural has been around for centuries. Though the youths are the most enthusiastic patrons, nearly the whole clan stays up for the stories.

Colosseum - Usually held in the summer, the Legionnaires host a gladiator-style contest to see who is the best warrior in the clan. It helps to win this competition at least once to become the High Legionnaire. All members are able to join (except for the Consul), and on a rare occasion if relations are good, it will be open to other clans.

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Lazulel
 Posted: Oct 21 2014, 08:18 PM
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Moral Alignment: Evil
Overview: Murdren is a fairly loose Clan with few rules. Their goal is, like any other, to survive but also to thrive. They plan to take over all lands in the Tundra and rule as the supreme powers. Within the Clan, they have a very structured hierarchy and no one is allowed to ascend ranks without the leader's permission. That being said, the Clan is very free lance and members can call upon their Clan mates for any personal vendetta or task.
Exclusions: 'Good' aligned characters
Pack Color: MAROON 7D0D00

Land Seeking: The Dead Scar, The Narwhal Inlet, Deciding on Third Land
Truces With Elren
Rank List: Razher is very relaxed in his titles. He has specific tasks that need to be divided but he will not deny a trusted ally a rank if they desire one.
Alphas
Baal - Male Leader - Razher
Baalah - Female Leader - Potentially the mate to the Baal, potentially just someone he really trusts

Betas
Council - Second in commands the trusted officials who keep everyone else in line (One More Spot) - Ankita

Officers
Nex's Messenger - They who interpret's the will of Nex.
Healer - self explanatory
Huntmaster - sorts patrols for hunts and is responsible for keeping the Clan fed
Broodmaster - in charge of the young ones, keeping them in line and raising them in the image of the Clan

Ignus' Messenger - Holds not specific rank in the Clan (unless another rank is granted) but is a close and personal companion to Razher and interpret's Ignus' will.

Hunters - Mirko - most members of the Clan fall into this category, they are the general members
Apprentices - those in training to advance to a higher rank, learning the ropes, usually 6-8 months
Cubs - babes - Lillas

Any Special Events: None Yet


If you want a rank in the officers but it is not listed, just ask. I am not creative with jobs and ideas so if there is something you are really good at and you want to lead that group I (and Razher) are not going to deny the opportunity. Special titles can be given to those with extreme skill or potential.
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Lazulel
 Posted: Dec 14 2014, 11:14 AM
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Lazulel

"It's fun and gumballs until somebody gets chewed."
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Moral Alignment: Neutral

Worships: Solum, Mare. Members are allowed to worship who they chose, however.

Overview: Nythia is a neutral clan; they generally keep to themselves. That's not to say they are without inner conflict; any such occurrence is settled by Nieve's judgement or by duel. They have no strict laws, only that any aggression towards another must be with good reason. Herbivores, however, are to be treated with the same respect as a carnivore. They are closely knit, supporting each other in times of need. Few are turned away, but those wishing entitlement will need to prove themselves.

Exclusions: None; Nieves values the opinions of all aspects.

Pack Color: Deep Champagne

Lands: Lanolix River, Chaddira Meddows

Ranks:
"Alpha"
Sovereign: Nieves Nepherti (Lazulel) - The ruler of the Clan. Has the ultimate say in all situations.
Sovereign's Mate: Open - 1 - Nieve's right hand and lover.

"Betas"
Inquisitors: Open - 3 - Individuals whose opinion Nieves values greatly. Loyal to the Clan. Typically have proven themselves somehow.

"General Members"
Brutes - Open - 5 - Fighters of the Clan.
Gatherers/Hunters - Calixta (VioletRose)- 4 - Provides food for the Clan.
Saints - Open - 5 - Healers of the Clan.
Stalkers - Open - 5 - Responsible for border guard, as well as spying on enemy Clans.
Babes - Open - Unlimited - Children of the Clan under the age of 1 year.

"Lowlings"
Unranked - Open - Unlimited - Those who have yet to prove themselves.
Prisoners - Open - Unlimited - Those captured from enemy Clans or for crimes against the Clan.

Clan Events:

Spring Conclave: During the spring, Nieves will host a feast for those who wish to attend. Matters of the Clan will be addressed and attendees will be expected to share their thoughts on how to better the Clan for the coming year.

New Life: Children are special to the Clan, not only are they the future, they are dear to everyone's hearts. The Saint and Sovereign will watch over the birthing, celebrating after mom and children are done with their ordeal.

Death: The loss of a Clan member is a sad day. A meeting will be held to bless the member. Each member should bring a precious item to bestow upon the corpse. The body is then sent off into the River, never to be seen again.
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